
- #Minecraft avatar firelords palace mod
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Kyoshi now correctly starts with the Avatar's Court as her primary title, rather that Kyoshi Island. Fixed remaining portrait issues with Religious and Merchant Republic portraits. Fixed issues with using Water Tribe decisions and CB's. Added the ability for the Firelord to convert to Imperialism again if they become Spiritualist again later. Fixed issues with Earth Kingdom Royal Authority resetting or becoming lost upon loading a save game. Considerably reduced cost of Restoration of the Earth Kingdom decisions, making it cheaper and quicker for a Puppet Earth King to retake power.
The Fire Nation is no longer founded by event, it can now be founded by anyone via decision who meets the conditions after a set date.
#Minecraft avatar firelords palace free
Rulers of the Northern Water Tribe now all start with a small stack of free troops, to boost early-game realm stability and allow expansion in earlier start dates. The Water Tribe similarly starts with a better technology level. Air Nomads have received several buffs to make them stronger in earlier start dates, such as starting with a higher level of technology. Adventurer’s can no longer seek to conquer lands belonging to a foreign culture group, stopping a common occurrence in which Air Nomad and Water Tribe territory would often be conquered by Earth Kingdom adventurers. Dramatically reduced the amount of time it takes for the Avatar to complete training. Added new government type for Earth Kingdom cultured rulers, Earth Feudalism, taking features from vanilla's Chinese Imperialism government type, such as removing religious penalties between lieges and vassals. A new unit exclusive to the Sun Warriors: Dragon Warriors, has also been introduced. Armour is now less powerful, and also less expensive. Added several Merchant Republics to the map throughout the timeline. If lacking an heir or children, Air Nomad rulers can now have a decision to search for a successor. By popular demand, re-added the ability to convert provinces using the Court Spiritual, though this action is still limited by certain circumstances. The AI is still restricted in creating kingdom-tier titles in another culture's de-jure territory, but can do so in certain situations. All empire titles can now be created only by the correct culture group. Changes to Landed Titles, such as Players can now create any kingdom-tier title, regardless of culture. Royal Authority is now gained every five years from the number of Tributaries and Vassals the Earth King possesses, and can be spent on special interactions with Tributaries and changing Earth Kingdom laws. Complete rework of Earth Kingdom mechanics, including Royal Authority. Added events revolving around the Six Hundred Day Siege of Ba Sing Se, and a bookmark, Dragon of the West, to focus on this era.

Re-added Royal Law for the Earth Kingdom, now representing the obligations between the Earth King and Earth Kingdom territories. Using your skills, from martial to learning, gain an economic boost for your capital or go searching for merchants selling rare artifacts. Added a decision to host a grand market, bringing merchants from far and wide. This law cannot be changed by rulers themselves, but by decision by the Air Nomad's society, the Elder Council. This law determines what bonuses a ruler receives and if they can use any special CB's. Added 'Customs of the Air Nomads' law to independent Air Nomad rulers. Added several new societies: Art of Agni Kai, The Elder Council, Five-Seven-Fiver, The Enlightened, the Kemurikage Sisterhood and the White Lotus. Sandbender rulers who control the entirety of the Si Wong Desert can now take a decision to form their own empire. Added the Animal Companion category to the inventory to track pets such as Sky Bison and Ostrich Horses. Introduced numerous artefacts, from crowns to space swords. Sun Warrior rulers can spend prestige to gain the loyalty of these mighty warriors, as well as powerful artefacts and reforms that may bring them closer to rebuilding their grand civilisation of old. Sun Warriors have a range of unique features added, including the unique ability to field Warriors who ride mighty Dragons into battle. Added several new types of tributaries to model certain relations, such as Earth Kingdom Territories, Earth Kingdom States, Protectorates, Military Allies and more.
#Minecraft avatar firelords palace full
Added a new RPG style duel system, allowing two characters to clash using the full extent of their abilities. All vanilla diseases have been replaced by new ones, which have their own symptoms, events and traits. Completely overhauled the disease system.

#Minecraft avatar firelords palace mod
The mod has been uploaded for download from the Paradox Forum, ModDB and Steam Workshop. On Steam Workshop, the mod is now avaliable as one download instead of many parts.

For more recent updates, please see the Steam page.
